DIGITAL WIREFRAMING

One of most important tools to UX design is the wireframe. Even great developers can't code and be creative simultaneously. Wireframes let designers separate those tasks and think it all the way through before committing. Here are a few physical and digital projects in which I've implemented wireframes.

 
 

DC Think Tank

ThinkTank was developed for a sprint design exercise to develop an app for an invisible service hotel.  The app implemented a custom digital assistant that could provide concierge services to business travelers as well as track expenses while on a business trip. This user flow and graphic environment was developed in Sketch.

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Can YOU HEAR THIS?

This interactive experience in the Think Music exhibit asked users to perform a simple task: turn the dial until you can't hear the tone anymore. While the interaction was easy and fun, the experience is magnified when done in a group of people with mixed ages! We used Illustrator artboards to communicate important points between the scientist, graphic artist and developer.


Science Stories

Science Stories is a temporary exhibit experience at the Franklin Institute opened in 2018 that asked visitor's to recount their most memorable science experiences in life.  A complex physical and digital experience that would require visitor's to figure out a lot of steps. It first started as a pitch to stakeholders called "Be The Expert" where the general concept was laid out. Then I developed visitor flow diagrams and screen flow for the digital experience with inDesign. Later I worked with a back-end developer to turn these wireframes into tangible experiences.


Ombi

The conceptual product I developed for my Master's thesis included a digital experience. It's essentially a bluetooth-paired headphone that needed to be adjusted to the user's hearing ability. The digital experience was meant to be a simple and seamless pairing between the app and audio effects to be discreet